Dreamscapes & Nightmares was an experiment from the very beginning, and one that became far more interesting to me the deeper I went into it. As both a writer and a reader, I naturally gravitate toward more traditional third-person storytelling. It is where I feel most at home. But with this series, I wanted to push against that instinct and explore something more immediate, more intimate, and in many ways more unnerving. I wanted to create horror that did not simply tell you what happened to someone else. I wanted to create horror that happened to you.
A major part of the inspiration came from one of my all-time favourite films, Total Recall, particularly the idea behind Rekall and the concept of purchased experiences, artificial memories sold as something real enough to feel lived. That idea stayed with me for years. I loved the thought of a company offering people the chance to step into impossible situations and walk away with the sensation that they had truly been there. From that grew Dreamscape Industries, a fictional company built around the idea of simulated memories, curated experiences, and nightmares packaged as something you can willingly enter.
That became the foundation of Dreamscapes & Nightmares: a collection of standalone second-person horror stories presented as immersive neural experiences. These are not branching adventures or choose-your-own-path stories. They are predetermined. Controlled. Once the memory begins, the reader is locked in for the ride. For the experience. The story unfolds around them in real time, in present tense, placing them at the centre of the fear rather than at a safe distance from it.
What fascinated me most about writing the series was how different horror feels when there is no separation between reader and protagonist. In second person, every corridor feels closer, every sound feels more personal, and every discovery lands with a different kind of immediacy. The goal was to make each story feel less like a tale being told and more like a memory being activated, something vivid, disorienting, and impossible to step outside of until it is over.
Through Dreamscape Industries, I wanted to offer readers the chance to experience horror first hand: to walk abandoned ships, descend into drowned ruins, enter haunted spaces, and confront the things waiting in places no one should have remembered. Dreamscapes & Nightmares is, at its heart, a series about immersion, sensation, and surrendering to the scenario. You are not guiding it. You are inside it.
Welcome to Dreamscape Industries. Your memory begins now.